software-mansion / software-mansion/TypeGPU

impr: Expand support for `generateMipmaps()` on TgpuTextures

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enhancement
Dominant language
TypeScript
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Merged PRs (30d)
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Description

Currently the implementation only supports textures that are:

  • 2d
  • have a format that can be sampled as float or unfilterable-float

Since those are some pretty heavy restrictions we should expand it by:

  • allowing for any texture dimension
  • creating a compute pipeline downsampling implementation for textures that cannot be sampled

As a part of this task I would also measure the performance of downsampling using a sampler inside a fragment shader vs a compute shader implementation.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the existing generateMipmaps() implementation and the TgpuTextures handling for texture dimensions and sampleable formats. Compare the current fragment-shader approach with a compute-shader downsampling approach, then measure both. Done means mipmap generation supports every texture dimension and formats that cannot be sampled, with performance results recorded.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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