software-mansion / software-mansion/TypeGPU

fix: `test:browser` script handling shader compilation errors

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Dominant language
TypeScript
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Description

Currently, even when there are shaders that fail to compile, the test:browser script still passes. I think this is not supposed to happen.

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Research direction

Start with the test:browser script and run it with a shader that fails to compile, then trace how the browser test reports that failure. Done means shader compilation errors make the script fail instead of passing.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
build-system, testing-qa
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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