software-mansion / software-mansion/TypeGPU
fix: `test:browser` script handling shader compilation errors
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- Dominant language
- TypeScript
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- Merged PRs (30d)
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Description
Currently, even when there are shaders that fail to compile, the test:browser script still passes. I think this is not supposed to happen.
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First steps
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Research direction
Start with the test:browser script and run it with a shader that fails to compile, then trace how the browser test reports that failure. Done means shader compilation errors make the script fail instead of passing.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- build-system, testing-qa
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100