software-challenge / software-challenge/gui

Autoplay with delay

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#16 4 comments 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
Kotlin
Stars
11
Forks
5
PR merge metrics
No merged PRs in 30d

Description

Instead of displaying a new gamestate as soon as it is received, there should be a configurable (with a speed slider) delay after which a new gamestate is displayed, so that a game played only by computer clients can be followed better.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the code that receives a new gamestate and immediately displays it, then inspect the GUI controls for an appropriate place for a speed slider. Done means computer-only games display each received gamestate after the configured delay, with the slider changing that delay.

Written by the indexing model from the issue text.

Assessment

Tech stack
kotlin
Domain
desktop
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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