software-challenge / software-challenge/gui
Autoplay with delay
Nobody has claimed this yet.
- Dominant language
- Kotlin
- Stars
- 11
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Instead of displaying a new gamestate as soon as it is received, there should be a configurable (with a speed slider) delay after which a new gamestate is displayed, so that a game played only by computer clients can be followed better.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the code that receives a new gamestate and immediately displays it, then inspect the GUI controls for an appropriate place for a speed slider. Done means computer-only games display each received gamestate after the configured delay, with the slider changing that delay.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- desktop
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100