*** Socke.io Client in Godot Engine ***
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- Dominant language
- TypeScript
- Stars
- 63.2k
- Forks
- 10.3k
- Avg merge
- 11d 20h
- Merged PRs (30d)
- 2
Description
Is your feature request related to a problem? Please describe.
I was frustrated, I created my entire server using Socket.io, and although I was using Unreal, because it is a 2D game, I was migrating to Godot, but Socket.io does not have a library compatible with GDSCript.
Describe the solution you'd like
I wish there was a Socket.io Client for the Godot Engine as well
Describe alternatives you've considered
The solution is basically simple, just create a solution (client) for Godot and so we can connect to the server
Additional context
Godot Uses GDScript which is very similar to Python, I think it will not be complex to convert the existing Library so that Godot developers use Socket.io as a Client in it
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No implementation files or tests are identified in the issue. Start by reviewing the repository's existing client and protocol entry points, then define the Godot/GDScript client scope and its compatibility with Socket.io servers; done would mean a usable client can connect and communicate with the requested server.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100