sillsdev / sillsdev/serval

SMT max number loaded simultaneously

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#362 0 comments 0 reactions 0 assignees View on GitHub

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deployment
Dominant language
C#
Stars
3
Forks
2
Avg merge
3d 1h
Merged PRs (30d)
3

Description

Currently we just unload the engines after 10 minutes of inactivity - but we should likely offload them based upon memory availability or max number. This is a spin off of #338. We don't need to do anything now, because we just increased the RAM and are updating the GC settings. If it continues to be an issue (i.e., machine-engine crashes from out-of-memory), then we can update the algorithm (or increase RAM).

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files or tests. Start by locating the current engine-unloading logic that removes engines after 10 minutes, then read the context from issue #338 and review the RAM and GC assumptions. The issue is conditional and does not define a change or completion criteria until out-of-memory crashes continue.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
api, backend
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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