shadowsocks / shadowsocks/shadowsocks-org

Defend against replay attack

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#44 46 comments 3 reactions 0 assignees View on GitHub

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enhancement
Dominant language
HTML
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Forks
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Description

https://en.wikipedia.org/wiki/Replay_attack

A replay attack (also known as playback attack) is a form of network attack in which a valid data transmission is maliciously or fraudulently repeated or delayed. This is carried out either by the originator or by an adversary who intercepts the data and re-transmits it, possibly as part of a masquerade attack by IP packet substitution.

Replay Attack potentially allows adversaries to identify a Shadowsocks server by observing and replaying the data streams between a valid client and the server. Ideally we want to recognize that a data stream is replayed, and react accordingly.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the issue description and its linked Wikipedia article to understand the replay-attack threat against Shadowsocks data streams. No implementation files, entry points, or tests are identified in the issue; done would require an agreed way to recognize replayed streams and a defined response, followed by corresponding implementation and validation.

Written by the indexing model from the issue text.

Assessment

Domain
networking, security
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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