How to draw to a surface with a platform-specific GPU API?
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- Dominant language
- Rust
- Stars
- 193
- Forks
- 100
- Avg merge
- 17h 55m
- Merged PRs (30d)
- 9
Description
The README mentions that surfman allows one to:
draw to a surface with a platform-specific GPU API like Metal
This sounds like it could be really useful to bridge the gap between libraries using OpenGL and libraries using WGPU. But I don't actually see any reference to APIs other than OpenGL in the docs. So my questions are:
- Is this actually possible?
- If so, how would one do it?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the README statement about drawing to a surface through a platform-specific GPU API and inspect the existing OpenGL documentation. Determine whether Metal or WGPU-style interoperation is supported, then document the usable API path or clearly state the limitation and what would be needed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100