Clarification of Platform Support
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 193
- Forks
- 100
- Avg merge
- 17h 55m
- Merged PRs (30d)
- 9
Description
I believe this is similar to #248 in that I'm attempting to use Surfman to support GLES on Linux. According to that issue that is not currently possible without forking the code and adding that support.
My reading of the code suggests this is still the case.
If this is so, I'd suggest clarifying the related README similar to what follows:
The library supports the following platforms:
...
* Windows, with OpenGL ES via Google's ANGLE library.
...
* Android P and up, with OpenGL ES.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the README platform-support section and the related issue #248, then verify whether the stated Linux, Windows/ANGLE, and Android OpenGL ES support matches the current project behavior. Update the README to clarify the supported platforms and OpenGL ES limitations; it is done when the documented support is accurate.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100