Support EGL on wayland
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- Dominant language
- Rust
- Stars
- 193
- Forks
- 100
- Avg merge
- 17h 55m
- Merged PRs (30d)
- 9
Description
Instead of calling eglGetDisplay, it looks like we need to use the EGL_KHR_platform_wayland extension and call eglGetPlatformDisplay and pass EGL_DEFAULT_DISPLAY like Glutin does: https://github.com/rust-windowing/glutin/blob/356e6cbe40a999e6afdb999681db6cbf6038da67/glutin/src/api/egl/mod.rs#L305-L331
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start in src/platform/with_egl/utils.rs at the eglGetDisplay call, then compare the referenced Glutin implementation and the EGL_KHR_platform_wayland specification. The work is complete when EGL display setup uses the Wayland platform path with EGL_DEFAULT_DISPLAY and supports Wayland as requested.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 45/100