Compare shader validation options against gecko's choices
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- Dominant language
- C++
- Stars
- 48
- Forks
- 30
- Avg merge
- 16h 45m
- Merged PRs (30d)
- 5
Description
There are some differences that we probably want to copy.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by comparing the shader validation options in the referenced WebGLShaderValidator.cpp from Mozilla's gecko source with the corresponding options in mozangle. Identify which differences should be copied, then verify that the selected options produce matching validation behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100