secondlife / secondlife/viewer

Animesh break alpha of texture

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#902 2 comments 0 reactions 0 assignees View on GitHub

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bug stale team:viewer
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

-Create an animesh

-Add a texture where the alpha is set to higher than 0

-Activate the Animesh to see the alpha texture clipping on other alpha mesh

I share an example where I have a monkey Animesh made in Blender and I change the flag Animesh and get the shirt of my avatar (which has alpha) get clipped

https://secondlife.canny.io/admin/board/bug-reports/p/animesh-break-alpha-of-texture

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue in the Second Life viewer by creating an Animesh, adding a texture with alpha above 0, and activating the Animesh. Compare the result with the linked monkey and avatar-shirt example. Done means the Animesh no longer clips alpha textures on other alpha meshes.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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