secondlife / secondlife/viewer
Animesh break alpha of texture
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- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
-Create an animesh
-Add a texture where the alpha is set to higher than 0
-Activate the Animesh to see the alpha texture clipping on other alpha mesh
I share an example where I have a monkey Animesh made in Blender and I change the flag Animesh and get the shirt of my avatar (which has alpha) get clipped
https://secondlife.canny.io/admin/board/bug-reports/p/animesh-break-alpha-of-texture
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in the Second Life viewer by creating an Animesh, adding a texture with alpha above 0, and activating the Animesh. Compare the result with the linked monkey and avatar-shirt example. Done means the Animesh no longer clips alpha textures on other alpha meshes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100