secondlife / secondlife/viewer

Material swatch preview inherits lighting from current environment

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#868 0 comments 0 reactions 0 assignees View on GitHub

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stale
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

Material swatch preview uses the lighting of the current environment preset. This can cause previews of certain very shiny materials to appear too dark, if using a nighttime environment preset.

In addition, the reflections on the material swatch preview uses the default reflection probe. These reflections may not match the current environment preset. Exact reflections likely do not matter too much, but may be suboptimal.

Bug or feature?

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no source file, test, or entry point. Start by locating the material swatch preview and tracing how it selects environment lighting and the reflection probe; clarify whether the intended result is matching the active preset or using a neutral preview setup, then verify the behavior for shiny materials.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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