secondlife / secondlife/viewer
Material swatch preview inherits lighting from current environment
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Material swatch preview uses the lighting of the current environment preset. This can cause previews of certain very shiny materials to appear too dark, if using a nighttime environment preset.
In addition, the reflections on the material swatch preview uses the default reflection probe. These reflections may not match the current environment preset. Exact reflections likely do not matter too much, but may be suboptimal.
Bug or feature?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no source file, test, or entry point. Start by locating the material swatch preview and tracing how it selects environment lighting and the reflection probe; clarify whether the intended result is matching the active preset or using a neutral preview setup, then verify the behavior for shiny materials.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100