secondlife / secondlife/viewer
Projector Shadow Priority Misbehaving
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- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Demonstration Video: https://youtu.be/eQ_YiWhfJWY
It appears that projector priority seems to be using inverse the light radius to calculate shadow priority.
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Make 3 projector lights equidistant from each other pointing towards a centerpoint (for ease of seeing the shadows)
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Adjust the radius of the light furthest from your view larger and smaller and observe
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Adjust the radius of the light closest to your view larger and smaller and observe.
https://secondlife.canny.io/admin/board/bug-reports/p/projector-shadow-priority-misbehaving
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked demonstration video and reproduce the three-projector setup, adjusting the near and far lights' radii as described. Compare the observed shadow priority with the expected behavior and locate the viewer's projector-shadow handling before defining the relevant regression test or verification steps. Done means changing either radius produces the expected priority ordering.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100