secondlife / secondlife/viewer

Projector Shadow Priority Misbehaving

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#742 2 comments 0 reactions 0 assignees View on GitHub

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stale team:viewer
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

Demonstration Video: https://youtu.be/eQ_YiWhfJWY

It appears that projector priority seems to be using inverse the light radius to calculate shadow priority.

  1. Make 3 projector lights equidistant from each other pointing towards a centerpoint (for ease of seeing the shadows)

  2. Adjust the radius of the light furthest from your view larger and smaller and observe

  3. Adjust the radius of the light closest to your view larger and smaller and observe.

https://secondlife.canny.io/admin/board/bug-reports/p/projector-shadow-priority-misbehaving

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked demonstration video and reproduce the three-projector setup, adjusting the near and far lights' radii as described. Compare the observed shadow priority with the expected behavior and locate the viewer's projector-shadow handling before defining the relevant regression test or verification steps. Done means changing either radius produces the expected priority ordering.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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