secondlife / secondlife/viewer

Skinned Mesh Shader Optimizations

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#6,255 0 comments 0 reactions 1 assignee View on GitHub

@Geenz is already working on this.

Since Sep 9, 2026.

enhancement
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

Some processing that used to run on the GPU for every skinned vertex can be moved into a one time precomputed step on the CPU to hopefully improve frame rates with lots of visible avatars.
I'm making a draft pull request with my changes now for review and testing.

Test Plan

A/B testing with multiple different GPU vendors and computers will be needed as well as verifying that rendering doesn't break on different platforms.

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