secondlife / secondlife/viewer
Skinned Mesh Shader Optimizations
Open
@Geenz is already working on this.
Since Sep 9, 2026.
enhancement
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Some processing that used to run on the GPU for every skinned vertex can be moved into a one time precomputed step on the CPU to hopefully improve frame rates with lots of visible avatars.
I'm making a draft pull request with my changes now for review and testing.
Test Plan
A/B testing with multiple different GPU vendors and computers will be needed as well as verifying that rendering doesn't break on different platforms.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
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