secondlife / secondlife/viewer
Second Life renders mostly-white screens under Parallels
A pull request for this has already been merged.
- #6053 by @mcgroarty — merged
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Environment
All Second Life viewers since PBR when running on a Windows guest under Parallels on macOS
Description
Second Life renders mostly-white scenes (the "before") without the fix in the linked PR.
Reproduction steps
-
Install a Windows build of Second Life in a Parallels virtual machine on an Apple Silicon Mac
-
Launch Second Life on "Low" graphics settings (higher graphics levels still have other issues)
-
Observe "BEFORE" screenshot
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the mostly-white rendering in a Windows guest under Parallels on an Apple Silicon Mac using Low graphics settings, then inspect the linked PR #6053 for the fix context. Done means Second Life no longer renders mostly-white scenes in that environment.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100