secondlife / secondlife/viewer

World map shows the sim you want to find almost LAST

Open
#5,735 3 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

Ctrl-M --> World Map --> type name of sim you want to find.

Map centers around the sim but first shows a shitload of other sims around it always, before it finally.. finally.. finally.. shows the tile you wanted to see before jumping there.

https://secondlife.canny.io/admin/feedback/bug-reports/p/world-map-shows-the-sim-you-want-to-find-almost-last


The tiles on https://map.secondlife.com/ load very quickly. Can the viewer's map approach that speed?

If that's not realistic, can the viewer prioritize the map tile that was searched for?



This repo is using Opire - what does it mean? 👇
💵 Everyone can add rewards for this issue commenting /reward 100 (replace 100 with the amount).
🕵️‍♂️ If someone starts working on this issue to earn the rewards, they can comment /try to let everyone know!
🙌 And when they open the PR, they can comment /claim #5735 either in the PR description or in a PR's comment.

🪙 Also, everyone can tip any user commenting /tip 20 @canny[bot] (replace 20 with the amount, and @canny[bot] with the user to tip).

📖 If you want to learn more, check out our documentation.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at the viewer's Ctrl-M World Map flow and reproduce a search for a named sim while observing which map tiles load first. Compare the behavior with map.secondlife.com and determine whether the searched tile can be prioritized or loaded faster; done means the requested sim appears promptly without the current sequence of unrelated tiles.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
52/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.