secondlife / secondlife/viewer
Log failed send of crucial connection messages
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@AndrewMeadows is already working on this.
Since Mar 23, 2026.
enhancement
team:viewer
triage
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
It would be useful to know if we actually lose any crucial UDP messages used during viewer <--> simulator connection negotiations. In particular: RegionHandshakeReply and CompleteAgentMovement.
It is possible to add a custom callback method that get invoked when a "reliable" UDP message arrives or not. We should add callback for the two aforementioned messages so their delivery failures are evident in the log file.
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