secondlife / secondlife/viewer

Log failed send of crucial connection messages

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#5,567 0 comments 0 reactions 1 assignee View on GitHub

@AndrewMeadows is already working on this.

Since Mar 23, 2026.

enhancement team:viewer triage
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C++
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Description

It would be useful to know if we actually lose any crucial UDP messages used during viewer <--> simulator connection negotiations. In particular: RegionHandshakeReply and CompleteAgentMovement.

It is possible to add a custom callback method that get invoked when a "reliable" UDP message arrives or not. We should add callback for the two aforementioned messages so their delivery failures are evident in the log file.


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