secondlife / secondlife/viewer
Glow bouncing on mesh
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- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Environment
Second Life Release 26.1.0.22359044520 (64bit)
Description
Glow when set to 1 seems to bounce around when zoomed in. Transparency was set to 50%
Example of the bug (thanks @WendiLinden!): https://gyazo.com/d83da352f70f0330797996683870359e
Initially we thought it was a regression, but I just got it reproing on the release viewer too.
Reproduction steps
- Create a mesh object with transparency at 50% and glow at 1.
- Zoom in close.
- The glow bounces disconnecting from the body.
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Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is named. First reproduce the issue in the release viewer with a mesh at 50% transparency and glow 1 while zoomed in, then trace the mesh rendering path for transparency and glow handling. Done means the glow remains attached to the mesh in the reported reproduction case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100