secondlife / secondlife/viewer
Performance
Open
Nobody has claimed this yet.
stale
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Description
Performance enhancements. E.g., improved multithreading, reducing lag, improving rendering throughput.
KPIs
TBD
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Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, benchmark, or entry point is named, and the KPIs are still TBD. Start by identifying the specific viewer performance problem and its relevant subsystem, then establish a reproducible baseline for the proposed workload. Done requires an agreed scope, measurable KPI, and verified improvement.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100