secondlife / secondlife/viewer
Fun irregular object highlights upon reapplying specular texture
Open
Nobody has claimed this yet.
bug
stale
team:viewer
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Environment
Second Life Project Gltf Mesh Import 7.1.14.15976006598
Description
Reapplying a specular map can cause fun object highlights to appear.
This may only reproduce while a normal map is applied due to https://github.com/secondlife/viewer/issues/4350
Reproduction steps
- Rez a prim
- Click the Select Face radio button
- Apply a normal and a specular textures (Blank or default textures are fine)
- Remove and re-add the specular texture. May require repeating this step
https://gyazo.com/5f98a5a5a3d9695eb8986830fc45951f
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the highlight issue in Second Life Project Gltf Mesh Import 7.1.14.15976006598 using the listed prim, normal-map, and specular-texture steps. Compare the behavior with issue #4350; done means removing and re-adding the specular texture no longer produces irregular object highlights.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100