secondlife / secondlife/viewer

GLTF Mesh Import: GLTF Skeleton for users to use as a base for rigging

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enhancement gltf_import triage
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

Provide a GLTF Skeleton for users to use as a base for rigging.

Test Plan

Verify GLTF skeleton is available and can be imported into applications such as Blender

Reasons

  1. Skeleton at wiki page is no longer accessible and probably outdated (prior to bento)
  2. Bento collada skeletons once converted can potentially lose some data (ex: viewer joints in collada contain rotation and scale, not all editors treat that right, the standard is to not have those)
  3. Not all applications support collada, it's getting phased out.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no repository file, test, or implementation entry point. Start by determining where a distributable GLTF skeleton should live and how it should be packaged; done means the skeleton is available and imports successfully into an application such as Blender.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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