secondlife / secondlife/viewer
GLTF Mesh Import: GLTF Skeleton for users to use as a base for rigging
Open
Nobody has claimed this yet.
enhancement
gltf_import
triage
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Provide a GLTF Skeleton for users to use as a base for rigging.
Test Plan
Verify GLTF skeleton is available and can be imported into applications such as Blender
Reasons
- Skeleton at wiki page is no longer accessible and probably outdated (prior to bento)
- Bento collada skeletons once converted can potentially lose some data (ex: viewer joints in collada contain rotation and scale, not all editors treat that right, the standard is to not have those)
- Not all applications support collada, it's getting phased out.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no repository file, test, or implementation entry point. Start by determining where a distributable GLTF skeleton should live and how it should be packaged; done means the skeleton is available and imports successfully into an application such as Blender.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100