secondlife / secondlife/viewer

Support Multi UV maps on mesh imports

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enhancement gltf_import triage
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

Support Multi UV maps on mesh imports.
This is supported in Blender and also recently Unreal.

Test Plan

Upload the following: https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/MultiUVTest/README.md
Verify it appears as given in the README rather than the following:

Image

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the glTF Sample Assets MultiUVTest README and upload the referenced asset to reproduce the current result. Trace the mesh import path responsible for UV data, using the Blender and Unreal references for context. Done means the uploaded model appears as described in the README, rather than the shown incorrect result.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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