secondlife / secondlife/viewer
Support Multi UV maps on mesh imports
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- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Support Multi UV maps on mesh imports.
This is supported in Blender and also recently Unreal.
Test Plan
Upload the following: https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/MultiUVTest/README.md
Verify it appears as given in the README rather than the following:
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the glTF Sample Assets MultiUVTest README and upload the referenced asset to reproduce the current result. Trace the mesh import path responsible for UV data, using the Blender and Unreal references for context. Done means the uploaded model appears as described in the README, rather than the shown incorrect result.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100