secondlife / secondlife/viewer

GLTF Mesh Import: Large models have too many objects

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#4,165 6 comments 0 reactions 1 assignee View on GitHub

@marchcat is already working on this.

Since May 26, 2025.

bug gltf_import stale triage
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Description

Now that some of the underlying issues have been addressed and test elements of meshes do upload, I thought I would give a larger full model a test and it did really well. On a 20MB GLB (including materials and textures) model it did upload. Calculate Weights and fees took 2 mins. 45 secs. and upload took 4 mins. if that is of interest. But the mesh when placed in inventory has all the mesh parts separate and it has the multi-cube icon. The test mesh had 1648 objects, and unfortunately that cannot be remedied by linking in world as it states "You can link a maximum of 256 objects".

Image

Originally posted by @aiaustin in #4109

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