secondlife / secondlife/viewer
Request: "Fill With Probes"
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Reflection probes are lovely and nice when set up with tremendous precision, but getting them to work inside any building more interesting than a rectangular prism is a difficult usability problem. To see the effect the probes are having, we need them invisible, and of course it's very hard to precisely adjust the edges of invisible things. But when we turn on probe highlighting, the whole interior of buildings goes overlapping shades of yellow, making it imposible to see how the probes are affecting the lighting.
Or, basically: Setting probes up is insanely finicky, and just not a good user experience.
Suggested solution: "Fill with Probes." Some kind of Build Menu tool that very simply tries a one-time task of using one or more box-shapes, scaled and rotated, opverlapping, to fill in the area inside the selected object. This combination shape is then set as probes.
Basically, instead of the builder trying to manually rotate and stretch edges of probes onto mesh in an editing environment that has no mesh snapping, a viewer-based took that knows where the nearest edges of the mesh are located can do it for us.
https://secondlife.canny.io/admin/board/feature-requests/p/request-fill-with-probes
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the viewer's reflection-probe and Build Menu implementations; the issue names no specific files or tests. Define the probe-filling behavior for selected, non-rectangular building geometry, including overlapping and rotated box probes, then verify that the result improves setup and visibility.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100