secondlife / secondlife/viewer
BugSplat Crash: SecondLifeViewer!LLSpatialPartition::isHUDPartition(3615)
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bugsplat
team:viewer
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
BugSplat Key Crash 98492
Sample Version:
7.1.13.14343205944
Sample Callstack:
| SecondLifeViewer!LLSpatialPartition::isHUDPartition | C:/a/viewer/viewer/indra/newview/llspatialpartition.cpp(3615) |
| SecondLifeViewer!LLSpatialGroup::isHUDGroup | C:/a/viewer/viewer/indra/newview/llspatialpartition.cpp(140) |
| SecondLifeViewer!LLPipeline::clearRebuildGroups | C:/a/viewer/viewer/indra/newview/pipeline.cpp(2726) |
| SecondLifeViewer!LLViewerTextureList::updateImages | C:/a/viewer/viewer/indra/newview/llviewertexturelist.cpp(818) |
| SecondLifeViewer!display | C:/a/viewer/viewer/indra/newview/llviewerdisplay.cpp(862) |
| SecondLifeViewer!LLAppViewer::doFrame | C:/a/viewer/viewer/indra/newview/llappviewer.cpp(1476) |
| SecondLifeViewer!LLAppViewer::frame | C:/a/viewer/viewer/indra/newview/llappviewer.cpp(1309) |
| SecondLifeViewer!wWinMain | C:/a/viewer/viewer/indra/newview/llappviewerwin32.cpp(506) |
| SecondLifeViewer!invoke_main | D:/a/_work/1/s/src/vctools/crt/vcstartup/src/startup/exe_common.inl(118) |
| SecondLifeViewer!__scrt_common_main_seh | D:/a/_work/1/s/src/vctools/crt/vcstartup/src/startup/exe_common.inl(288) |
| kernel32!BaseThreadInitThunk | |
| ntdll!RtlUserThreadStart |
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with indra/newview/llspatialpartition.cpp at LLSpatialPartition::isHUDPartition line 3615 and trace the callers shown in the stack, including LLSpatialGroup::isHUDGroup and LLPipeline::clearRebuildGroups in pipeline.cpp. Use the BugSplat crash report to investigate the failure path; done means the reported crash no longer occurs in the affected viewer version.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100