secondlife / secondlife/viewer

Emmissive BOM layers

Open
#3,683 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement stale team:viewer
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

BOM layers that can glow.

Would be quite nice and remove onion layering for mesh models and help save on resources.

I know PBR is a thing but it does not allow the flexibility of BOMs. I have species that have different glowing markings and bioluminescence on their bodies that I'd love to be able to do in SL.

My team and I heavily utilize BOMs so our customers can make rather unique pattern and color combinations.

Shiny BOM layers would also be really nice.

https://secondlife.canny.io/admin/board/feature-requests/p/emmissive-bom-layers

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by tracing how existing BOM, PBR, and mesh rendering are handled in the viewer, then define the rendering and asset behavior needed for emissive and shiny BOM layers and verify it with representative mesh and avatar cases.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.