secondlife / secondlife/viewer
Tweak shadow sampling so light blur can largely be skipped on shadow maps
Open
@Geenz is already working on this.
Since Feb 12, 2025.
accepted
enhancement
triage
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
This would enable us to no longer depend on the screen space light blur for shadow maps, and reduce the number of samplers we need to use when rendering shadows specifically.
Test Plan
Visual comparison TBD.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
This issue has not been assessed yet.