secondlife / secondlife/viewer

Tweak shadow sampling so light blur can largely be skipped on shadow maps

Open
#3,545 0 comments 0 reactions 1 assignee View on GitHub

@Geenz is already working on this.

Since Feb 12, 2025.

accepted enhancement triage
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

This would enable us to no longer depend on the screen space light blur for shadow maps, and reduce the number of samplers we need to use when rendering shadows specifically.

Test Plan

Visual comparison TBD.

Contributor guide

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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