secondlife / secondlife/viewer
Toggling anisotropic filtering does not work
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- Dominant language
- C++
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Description
Environment
Second Life Test 7.1.12.52005 (64bit)
Release Notes
Build Configuration RelWithDebInfo
You are at 51.5, 43.4, 23.5 in Griffer Cove located at simhost-04b8dd6c12cd9dd86.agni
SLURL: http://maps.secondlife.com/secondlife/Griffer%20Cove/51/43/23
(global coordinates 278,835.0, 293,675.0, 23.5)
Second Life Server 2024-12-17.12379604629
Release Notes
CPU: AMD Ryzen 9 7950X3D 16-Core Processor (4192.04 MHz)
Memory: 97405 MB
OS Version: Microsoft Windows 11 64-bit (Build 26100.3037)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: NVIDIA GeForce RTX 3090/PCIe/SSE2
Windows Graphics Driver Version: 32.0.15.6636
OpenGL Version: 4.6.0 NVIDIA 566.36
Window size: 2558x1360
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 6
Texture memory: 24576MB
Disk cache: Max size 1638.4 MB (100.0% used)
J2C Decoder Version: KDU v7.10.4
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.23.1 / OpenAL Community / OpenAL Soft: OpenAL Soft
Dullahan: 1.14.0.202408091639
CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54
Chromium: 118.0.5993.54
LibVLC Version: 3.0.21
Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.5942f08
Packets Lost: 8/54,691 (0.0%)
February 10 2025 13:44:53
Description
Toggling anisotropic filtering currently has no effect on objects other than terrain. See attached screenshots of it on (first) and off (second)
The tree, grass, and distant objects should be visibly blurrier when anisotropic filtering is disabled.
Reproduction steps
- Find a piece of terrain with non-terrain objects on it.
- View the terrain at an angle similar to the screenshots provided
- Toggle anisotropic filtering on and off
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is identified. First reproduce the issue using the listed terrain, object, and viewing-angle steps, then trace the anisotropic-filtering setting through the viewer's rendering path. Done means toggling the setting makes non-terrain objects, including trees, grass, and distant objects, visibly blurrier when disabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100