secondlife / secondlife/viewer

Texture pipeline in ExtraFPS still uses too much VRAM

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#3,348 7 comments 0 reactions 1 assignee View on GitHub

@Geenz is already working on this.

Since Mar 6, 2025.

bug firestorm-blocker proposal team:viewer
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Description

1.) In general, the VRAM usage for textures is still way too high compared to Pre-PBR (V6) viewers. For example a simple scene with 3 avatars visible, a few palm trees and void water in the background, almost 3GB of VRAM was used for textures!

https://secondlife.canny.io/admin/board/bug-reports/p/texture-pipeline-in-extrafps-still-uses-too-much-vram-and-the-bias-is-wrong

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