secondlife / secondlife/viewer
Texture pipeline in ExtraFPS still uses too much VRAM
Open
@Geenz is already working on this.
Since Mar 6, 2025.
bug
firestorm-blocker
proposal
team:viewer
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
1.) In general, the VRAM usage for textures is still way too high compared to Pre-PBR (V6) viewers. For example a simple scene with 3 avatars visible, a few palm trees and void water in the background, almost 3GB of VRAM was used for textures!
Contributor guide
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