secondlife / secondlife/viewer

Unable to rez objects on non-transparent water

Open
#3,215 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

bug maint-pe stale
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

Environment

ExtraFPS 7.1.11.12150664210

Description

Unable to rez objects on top of some areas of water.
This only occurs for when Transparent Water is disabled.
Area of water appears to be linked to non-rendered land that can be seen when disabling water rendering via Advanced>Rendering Types>Water

https://gyazo.com/d018df0d07b8573218317541a3207ed8

Behaviour appears to have begun with PBR.

Reproduction steps
  1. Disable the Transparent Water setting
  2. Derender water via Advanced menu
  3. Find a patch of land that is not rendered underwater (camera requires being above water)
  4. Attempt to rez an object on water surface
    (see gyazo link above)

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue using the listed Transparent Water and water-rendering settings, then compare behavior with PBR enabled and disabled. Use the linked screenshot and reproduction steps to identify the rendering state that prevents placement; done means objects can be rezzed on affected water surfaces.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.