secondlife / secondlife/viewer
Water normal map not rendered underwater when Transparent Water is disabled
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Environment
ExtraFPS: 7.1.11.11982653819
Description
In pre-PBR viewers with the Transparent Water setting disabled, the normal map of the water can be seen while underwater.
This is not the case in post-PBR viewers including DeltaFPS and ExtraFPS.
https://gyazo.com/70ba7676e18f350cbe362b59402099b7
Reproduction steps
- Disable Transparent Water setting
- Observe water surface while underwater (location used in above clip: http://maps.secondlife.com/secondlife/Bug%20Island%202/128/128/12)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files or tests are named. First reproduce the issue in ExtraFPS 7.1.11.11982653819 with Transparent Water disabled at the linked Bug Island 2 location, comparing the underwater view with pre-PBR viewers and DeltaFPS or ExtraFPS. Done means the water normal map is no longer visible underwater when the setting is disabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100