secondlife / secondlife/viewer

GPU Instancing - HUDs

Open
#3,046 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

gpu-instancing stale triage
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

Description

Implement HUD pass using variants of GPU instancing shaders.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are named. Start by locating the existing GPU instancing shaders and the HUD rendering path, then determine how a HUD pass fits them. Done means the HUD pass is implemented using appropriate variants of the GPU instancing shaders and its behavior is verified.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.