secondlife / secondlife/viewer

GPU Instancing - Fix mesh loaded callbacks

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#3,045 0 comments 0 reactions 0 assignees View on GitHub

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gpu-instancing stale triage
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

Description

Mesh loaded callbacks are not working as intended, requiring an LoD update before before seeing a loaded mesh.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the GPU-instancing case described in the issue and trace when mesh-loaded callbacks fire relative to the LoD update. Identify why the callback depends on an LoD update, then verify that a loaded mesh is reported without that extra update.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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