secondlife / secondlife/viewer
GPU Instancing - Fix mesh loaded callbacks
Open
Nobody has claimed this yet.
gpu-instancing
stale
triage
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Description
Mesh loaded callbacks are not working as intended, requiring an LoD update before before seeing a loaded mesh.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the GPU-instancing case described in the issue and trace when mesh-loaded callbacks fire relative to the LoD update. Identify why the callback depends on an LoD update, then verify that a loaded mesh is reported without that extra update.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100