secondlife / secondlife/viewer
GPU Instancing - region crossing
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Description
Region crossing does not update transforms appropriately. Make region crossing update the root transform of all spatial groups. Spatial groups should have root transforms that transfrom from region space to agent space, and object transforms should be in region space instead of agent space. This will avoid frame stalls on region crossing.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the viewer's region-crossing handling and the spatial-group transform paths described in this issue. Determine how root transforms and object transforms are currently represented, then verify that crossing a region updates spatial-group roots without frame stalls.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100