secondlife / secondlife/viewer

GPU Instancing - region crossing

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gpu-instancing stale triage
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

Description

Region crossing does not update transforms appropriately. Make region crossing update the root transform of all spatial groups. Spatial groups should have root transforms that transfrom from region space to agent space, and object transforms should be in region space instead of agent space. This will avoid frame stalls on region crossing.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the viewer's region-crossing handling and the spatial-group transform paths described in this issue. Determine how root transforms and object transforms are currently represented, then verify that crossing a region updates spatial-group roots without frame stalls.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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