secondlife / secondlife/viewer
GPU Instancing -- fix flexiprims
Open
Nobody has claimed this yet.
gpu-instancing
stale
triage
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Description
Flexiprims are now in the wrong coordinate frame and do not update their vertex buffer often enough.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the GPU instancing path for flexiprims and identify where their coordinate frame and vertex-buffer updates are handled. Reproduce the reported rendering behavior, then verify that flexiprims use the correct coordinate frame and update their vertex buffer often enough.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100