secondlife / secondlife/viewer
Avoid light source dots in reflections
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@Geenz is already working on this.
Since Jan 7, 2025.
bug
team:viewer
- Dominant language
- C++
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Description
PBR Reflective surfaces with metallic=1, roughness=0 and alpha=0.5 that receive image from a reflection probe should not show any light source dots no matter if they are point lights or projectors, there is no need for reflection probes to include these dots on their scan of the scene around, this spoils the illusion of glass reflections, as shown in picture.
https://secondlife.canny.io/admin/board/bug-reports/p/avoid-light-source-dots-in-reflections
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