secondlife / secondlife/viewer
Make 100% transparent faces green when highlighting transparent faces
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Currently, the viewer renders Alpha Mask items Blue, but does not render 100% transparent items differently to Alpha Blend.
This can make it difficult to find Alpha Blend items in the scene, because they cannot be differentiated from 100% transparent items like probes.
I think it would be good if the viewer didn't render 100% transparent faces with a red highlight but instead a green highlight.
I think the green color is appropriate when you consider performance - 100% transparent faces are skipped by the viewers renderer completely, masked items have some performance impact but lower than blended items, so the red blue green would also make for an easy way for residents to classify performance and explain it to each other.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no source file or test; begin by locating the viewer code that highlights transparent faces and trace how Alpha Mask, Alpha Blend, and 100% transparent items are distinguished. Done means 100% transparent faces receive a green highlight while Alpha Mask and Alpha Blend remain distinguishable, with coverage for the changed highlighting behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100