secondlife / secondlife/viewer
Extracting Sky and Water Settings assets from a Daycycle
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
When having created a Daycycle, regardless of how you go about creating the keyframes, by importing Sky and / or Water Setting assets, importing from files, basing it on an existing Daycycle or just clicking "Add Sky" to create a new frame, and then modifying them straight in the Daycycle, there is today no way to extract them from the Daycycle to their respective Sky- and Water Settings assets. The only way to do so today is by copying number by number, colour by colour, and textures (sun, moon, water normal) manually. Having a "Save as Sky / Water Setting Asset" button on the keyframe would be great, this would also let us generate sky and water settings by extracting transitional states in the daycycle.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing how Daycycle keyframes currently hold imported or newly created Sky and Water Setting assets, then identify the keyframe UI entry points for adding those settings. The work is done when a keyframe can save its sky or water state as the corresponding asset, including transitional states and referenced textures.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100