secondlife / secondlife/viewer
Tinting color turns the face on a mesh white till editing is done
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Edit mesh - go to Blinn-Phong texturing and tint the color. The face that is being edited will turn white or nearly white till the mesh gets out of Edit Mode. Precise tinting is difficult as it's impossible to see the changes while working. SL Prims works fine, it's only mesh editing as far as I can see. Tested at Default lighting settings.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue by editing a mesh, opening Blinn-Phong texturing, and changing the tint under Default lighting. Compare the edited mesh face with SL Prims while remaining in Edit Mode. Done means the face displays the selected tint accurately during editing rather than turning white or nearly white.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100