secondlife / secondlife/viewer

Mac AMD Objects/Textures with Shininess turn green when camming closely.

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#2,501 3 comments 0 reactions 0 assignees View on GitHub

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bug stale team:viewer
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

Using a PBR viewer (LL, FS), with Mirrors set to "on", view or cam closely to an object with Binn-Phong "Shininess" set to any setting other than "none". The face with a "shine" setting will turn green as you approach. This can happen with SL water, as well any other object with any degree of shininess.

https://secondlife.canny.io/admin/board/bug-reports/p/objects-textures-with-shininess-turn-green-when-camming-closely

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First steps

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  3. Fork the repository and make your change on a branch.
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Research direction

The report names no source files, tests, or entry points. First reproduce the issue on a Mac AMD system in a PBR viewer with Mirrors enabled, then narrow the relevant rendering path for closely viewed objects with Binn-Phong Shininess. Done means shiny faces, including water, no longer turn green as the camera approaches.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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