secondlife / secondlife/viewer
Mac AMD Objects/Textures with Shininess turn green when camming closely.
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Using a PBR viewer (LL, FS), with Mirrors set to "on", view or cam closely to an object with Binn-Phong "Shininess" set to any setting other than "none". The face with a "shine" setting will turn green as you approach. This can happen with SL water, as well any other object with any degree of shininess.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The report names no source files, tests, or entry points. First reproduce the issue on a Mac AMD system in a PBR viewer with Mirrors enabled, then narrow the relevant rendering path for closely viewed objects with Binn-Phong Shininess. Done means shiny faces, including water, no longer turn green as the camera approaches.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100