secondlife / secondlife/viewer
Reflection probes seem to break in distance/many in scene
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
In my scene that uses quite a few probes the more distant ones seem to keep refreshing for no reason. I know there's a 256 probe limit, and on the whole region there might be that many (though doubtful), but not anywhere near this scene.
Video of it happening: https://gyazo.com/fcb618f91c25cc3a5232163a87c465f9
SLURL: http://maps.secondlife.com/secondlife/Solares/129/149/23
Tested in current stock viewer, Firestorm and Alchemy.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the behavior in the linked scene at the provided SLURL and compare it with the video. Investigate why distant reflection probes keep refreshing when many probes are present, including whether the reported 256-probe limit is involved. Done means distant probes refresh only when expected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100