secondlife / secondlife/viewer

Reflection probes seem to break in distance/many in scene

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bug stale team:viewer
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
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Description

In my scene that uses quite a few probes the more distant ones seem to keep refreshing for no reason. I know there's a 256 probe limit, and on the whole region there might be that many (though doubtful), but not anywhere near this scene.

Video of it happening: https://gyazo.com/fcb618f91c25cc3a5232163a87c465f9

SLURL: http://maps.secondlife.com/secondlife/Solares/129/149/23

Tested in current stock viewer, Firestorm and Alchemy.

https://secondlife.canny.io/admin/board/bug-reports/p/reflection-probes-seem-to-break-in-distance-many-in-scene

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the behavior in the linked scene at the provided SLURL and compare it with the video. Investigate why distant reflection probes keep refreshing when many probes are present, including whether the reported 256-probe limit is involved. Done means distant probes refresh only when expected.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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