secondlife / secondlife/viewer

Perspective HUD Attachment Points

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enhancement team:viewer
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

Please introduce a new set of HUD attachment points with perspective rendering capabilities, allowing for HUD objects to have depth and Physically-Based Rendering (PBR) lighting effects on HUD elements.

Current Situation:

At present, Second Life offers a series of attachment points for the HUD (e.g., bottom, bottom left, center, center2, etc.). These HUD elements are rendered as though they are attached to the view camera using an orthographic perspective. This limits the ability to incorporate depth and advanced lighting effects into HUD designs. Eg, if I want to draw shiny spinning gold coins on a game interface, they look flat and solid yellow.

Proposed Enhancement:

Add a new set of HUD attachment points that prepend "Perspective" to their names (e.g., Perspective Bottom, Perspective Bottom Left, Perspective Center, Perspective Center2, etc.). These attachment points will render HUD elements in a perspective frame, enabling designers to leverage depth and PBR lighting effects.

Positives:

  • Allows for more immersive and visually appealing HUD designs by incorporating depth and realistic lighting.

  • Provides designers with the option to choose between orthographic and perspective rendering based on their specific needs and creative vision.

  • Makes HUD elements in 3D Secondlife look like 3D things!

https://secondlife.canny.io/admin/board/feature-requests/p/perspective-hud-attachment-points

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files, tests, or entry points are named in the issue. Begin by locating the viewer's existing HUD attachment-point and rendering implementation; done means adding the requested Perspective attachment-point set and enabling depth and PBR lighting while preserving the existing orthographic options.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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