secondlife / secondlife/viewer

Water render volumes

Open
#1,981 4 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement team:viewer
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

The ability to assign an object as a volume to either be a mass of water, or remove water, this could work in the same manner as reflection volumes, but would allow builds to be able to be in a body of water without rendering water inside, or using the underwater shader, an inverse would also allow expanded creation of areas with sim matching water in builds that are above the sim water level

https://secondlife.canny.io/admin/board/feature-requests/p/water-render-volumes

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked Canny feature request and inspect the viewer's existing reflection-volume behavior, which the issue identifies as a model. The payload names no files or tests; done would require a defined volume-based way to add or remove rendered water, including builds above or below the simulated water level.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.