secondlife / secondlife/viewer
Water render volumes
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
The ability to assign an object as a volume to either be a mass of water, or remove water, this could work in the same manner as reflection volumes, but would allow builds to be able to be in a body of water without rendering water inside, or using the underwater shader, an inverse would also allow expanded creation of areas with sim matching water in builds that are above the sim water level
https://secondlife.canny.io/admin/board/feature-requests/p/water-render-volumes
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked Canny feature request and inspect the viewer's existing reflection-volume behavior, which the issue identifies as a model. The payload names no files or tests; done would require a defined volume-based way to add or remove rendered water, including builds above or below the simulated water level.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100