secondlife / secondlife/viewer
LLGameControl: Provide the data structure for device-specific settings
Open
A pull request for this has already been merged.
- #1525 by @LLGuru — merged
enhancement
game-control
stale
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Device settings should include: channel-to-button mappings, inverting axis directions, axis dead zones, axis offsets
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Review the issue requirements and the merged pull request #1525 first; done should provide a device-settings data structure covering channel-to-button mappings, axis inversion, dead zones, and offsets.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100