secondlife / secondlife/viewer

Projected lights from linked llTargetOmega prims slowly drift downwards

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#1,001 2 comments 0 reactions 0 assignees View on GitHub

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bug stale team:viewer
Dominant language
C++
Stars
299
Forks
146
Avg merge
1d 9h
Merged PRs (30d)
88

Description

Projected light emitter must be in a linked object and rotating with PRIM_OMEGA or the like. Note that particles, a similar viewer-side effect, do not drift. This is not a server-side bug: no active script need remain in the object for the drift to continue. See https://community.secondlife.com/forums/topic/507574-projected-light-slowly-drifts-from-targetomega-use for video, sample setup script, detailed observations

https://secondlife.canny.io/admin/board/bug-reports/p/projected-lights-from-linked-lltargetomega-prims-slowly-drift-downwards

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked community report and its video, sample setup script, and detailed observations, then reproduce the drift with a projected light in a linked object rotating via PRIM_OMEGA. Done means the projected light remains aligned with its target during rotation, without changing the stated behavior of particles.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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