secondlife / secondlife/viewer
Projected lights from linked llTargetOmega prims slowly drift downwards
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 299
- Forks
- 146
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 88
Description
Projected light emitter must be in a linked object and rotating with PRIM_OMEGA or the like. Note that particles, a similar viewer-side effect, do not drift. This is not a server-side bug: no active script need remain in the object for the drift to continue. See https://community.secondlife.com/forums/topic/507574-projected-light-slowly-drifts-from-targetomega-use for video, sample setup script, detailed observations
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked community report and its video, sample setup script, and detailed observations, then reproduce the drift with a projected light in a linked object rotating via PRIM_OMEGA. Done means the projected light remains aligned with its target during rotation, without changing the stated behavior of particles.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100