secondlife / secondlife/sl-vscode-plugin

Plugin ignores the faulted flag on scripts

Open
#125 1 comment 0 reactions 1 assignee View on GitHub

@Rider-Linden is already working on this.

Since Sep 10, 2026.

Dominant language
TypeScript
Stars
33
Forks
15
Avg merge
14h 50m
Merged PRs (30d)
9

Description

Repo: plugin
Labels: bug, ui

Summary

The viewer reports whether a script has a runtime fault. The plugin receives the flag and does
nothing with it.

Evidence

The viewer emits faulted for every script in every inventory payload
(llpublishedobjectmgr.cpp ~710). ObjectInventoryItem in
src/vscode/objectcontentinterfaces.ts now declares faulted?: boolean, but no code reads it.

Impact

In the Object Explorer a faulted script is indistinguishable from a healthy stopped one. Users
have no way to see that a script has failed.

Proposed fix

Surface the faulted state in the Object Explorer — icon, label decoration or tooltip.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.