secondlife / secondlife/sl-vscode-plugin
Plugin ignores the faulted flag on scripts
@Rider-Linden is already working on this.
Since Sep 10, 2026.
- Dominant language
- TypeScript
- Stars
- 33
- Forks
- 15
- Avg merge
- 14h 50m
- Merged PRs (30d)
- 9
Description
Repo: plugin
Labels: bug, ui
Summary
The viewer reports whether a script has a runtime fault. The plugin receives the flag and does
nothing with it.
Evidence
The viewer emits faulted for every script in every inventory payload
(llpublishedobjectmgr.cpp ~710). ObjectInventoryItem in
src/vscode/objectcontentinterfaces.ts now declares faulted?: boolean, but no code reads it.
Impact
In the Object Explorer a faulted script is indistinguishable from a healthy stopped one. Users
have no way to see that a script has failed.
Proposed fix
Surface the faulted state in the Object Explorer — icon, label decoration or tooltip.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
This issue has not been assessed yet.