scp-fs2open / scp-fs2open/fs2open.github.com
Reinvestigate VR menu color spaces
Open
graphics
vr
- Dominant language
- C++
- Stars
- 487
- Forks
- 184
- PR merge metrics
- PR metrics pending
Description
Right now, menus in VR are in the wrong color space, resulting in overblown colors.
There needs to be a blit or conversion pass that converts, I think, the resulting SRGB render to linear for processing in OpenXR. Possibly just automatically for every 2D render bit? Though that might slightly worsen the look of techroom.
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