scp-fs2open / scp-fs2open/fs2open.github.com

Damage ranking for support ship requests

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C++
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Description

At present the order that AI wingmen call in the support ship is largely random.

This can lead to situations where, for example, a fighter with 75% hull calls in the support ship before the fighter with only 5% hull does, which isn't ideal.

I would love for the AI's calls for rearm and repair to be governed by some sort of ranking system, whereby the most heavily damaged fighter is repaired first, then the next most damaged and so on, with the least damaged last.

Ideally, a fighter's Hull condition should be of secondary priority to its missile/rocket/bomb supply.

To ensure this dosent break retail balance, these should be options in the settings table. As an example:

'AI support ship calls are priority ranked by hull percentage Y/N'

And

'Hull percentage takes priority over missile supply for AI support ship calls'

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