scp-fs2open / scp-fs2open/fs2open.github.com
Script spawned beams (via sexp) do not have their graphics correctly loaded
Open
graphics
- Dominant language
- C++
- Stars
- 487
- Forks
- 184
- PR merge metrics
- PR metrics pending
Description
If a beam spawned via script, via a runSEXP `beam-create`, is not used elsewhere traditionally in the mission it's graphics will not be loaded, and its sections will be invisible. `beam_fire` specifically checks for beams which are 'not used', and loads their graphics, but `beam-create` calls `preload_turret_change_weapon` which marks the weapon as being used, despite its graphics not being loaded.
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.