scp-fs2open / scp-fs2open/fs2open.github.com
Bug: Glowpoint-emitted light behaving weirdly at different viewing ranges
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- C++
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Description
Not sure if this is a modeling or table-related issue...
I've been using untextured glowpoints to "emit light from glowmaps" via the Glowpoint overrides shp.tbl entry.
It seems to work pretty well (even if it can get a bit heavy on performance), but the emitted light seems to get dimmed at a specific viewing distance.
This seems to happen mostly (if not exclusively) when the light covers a large area of the model.
https://github.com/user-attachments/assets/f0f9dd60-581a-42a1-9639-7f921de374ea
ships.tbl entry for the ship shown:

relevant glowpoint entry for the ship shown:

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